Slimespawn

Once upon a time, the Illithids performed experiments to create the perfect slave. What is now known as the Oblex, was created by them. Many of these experiments ended in failure or created something unprecedented. The Slimespawn were created by such an experiment. The Illithids considered Slimespawns a failure as their form only altered their shape and not their appearance; plus their sentience, growing personalities and possession of a soul and also their resistance to psychic assaults make them unpredictable slaves. Therefore, many Slimespawn were destroyed. Some escaped into the surface world and slowly found their place among the other races; whatever that may mean on each community.

As for reproduction, Slimespawn reproduce asexually through mitosis. During this process they separate a small part of themselves and create a small sized Slimespawn which has its own soul. During its first weeks the small slime follows its parent everywhere and imitates it. As the little Slimespawn grows, it forms its own personality, much like babies from other mortal races. Slimespawn diet consists of anything humans typically eat; however they can also eat other things like poisonous animals or rotting corpses, since they are immune to poison conditions and they also lack the sense of taste.

Slimespawn traits
Ability Score Increase. Your Intelligence score increases by 2, and another score of your choice increases by 1.

Age. Slimespawn mature at 10 years old and live for 300 years.

Alignment. Slimespawn can be any alignment but tend towards neutrality.

Size. Slimespawn are about the same size as humans. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Languages. You are physically incapable to speak any language, even when you have a cavity that looks like a mouth. The only language you can speak is the one used by your race. You communicate with other slimes with a combination of gurgling sounds, bubbles popping or noises created through your body. While this is a complex developed language, no other humanoid can physically speak it. You also understand and can read and write Common.

Psychic Resistance. You have resistance to psychic damage.

Poison Immunity. You have immunity to poison damage and you are also immune to the Poisoned condition.

Telepathy. You have telepathy with a range of 60 ft. Thus, you can communicate mentally with another creature that you can see within the specified range. The contacted creature doesn't need to share a language with you to communicate in this way, but it must be able to understand at least one language.

Sight Sensors. As a Slimespawn you have two sensors you use to see normally that look like eyes and are generally placed where human eyes are. However, as a Reaction, you can move said sensors and place them wherever you want on your body.

Change General Form. Slimespawn mostly adapt a shape that looks like a human silhouette. However, as an Action, you can change your form to match the general shape of another creature but your size will always be the size you currently are and your equipment must be suitable for this new form or will be unusable. You will always have your Sight Sensors on each form though, and you also can’t use this ability to only grow extra arms and legs.

Slimespawn Psionics. You know the Mage Hand cantrip, and the hand is invisible when you cast the cantrip with this trait. When you reach 3rd level, you can cast the Dissonant Whispers spell once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Enlarge/Reduce spell once with this trait, and you regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.