Nemesis

These swords were forged for the armies of the nobles during the uprisings against the ruling Archmages in the Eolda of the past. The nobles designed them so that each strike has the potential to block an individual's magic for a limited time, rendering spellcasters useless. These weapons caused an important turning point in the course of the war and the deposing of the Archmages. The establishment of the nobles as rulers of Eolda kept such swords close as straggler mages were still around. From these noble houses the Eoldan Empire was born.

During current times, these swords are few and far in between, and one appearing somewhere is a very rare occurrence. The three generals of the Eoldan Empire each wield a Nemesis. Some of the higher ranking members of the Unravelers also use them.

Weapon, any sword (Very Rare)

Requires Attunement

As an action, the wielder can activate the sword's magic in order to be able to unleash its effect in battle. As long as its effect remains inactive the sword functions like a simple sword of its type.

Any creature successfully attacked with this sword while its magic is active must make a DC 20 Constitution Saving Throw. On a failure, the target is wholly surrounded by an Antimagic Field. The generated Antimagic Field is in a cube of 5 ft. and it occupies the same space as the target, moving along with it. This effect lasts for 1 minute. At the end of each of its turns, the affected creature can make another Constitution Saving Throw, ending the effect on itself on a success. Each time the creature repeats the saving throw, the DC is decreased by 1.

The sword is dangerous for the wielder as well. Each time it strikes a creature successfully while its magic is active, the sword can drain the wielder's vitality. Upon a hit, the wielder must succeed on a DC 15 Constitution Saving Throw. On a failure, the wielder suffers psychic damage equal to the damage the target of the attack took.