Deathguide Angel

A deathguide angel is a celestial that is eternally sworn to Goldenveil, godess of the dead and justice. These angels are the creations of the goddess, and have various tasks bestowed to them.

When an exceptionally loyal and just person dies and is brought before Goldenveil; one who embodies her ideals and faith is given the chance to be elevated and transformed into a deathguide angel. Should they accept their reward and responsibility that comes with it, they are transformed into these celestials.

Deathguide angels have two primary duties given to them: First, maintain and defend Sheol and the City of the Dead against planar threats such as demonic incursions, and second, guiding lost souls to Sheol. In their second duty though, deathguide angels are given numerous assistants to help them. These assistants are the False, souls of those individuals who intentionally betrayed their faiths and deities after making a commitment to them during their lifetimes. The deathguide angels also enact punishments on the False and act as a city guard, aided by volunteering petioners of Goldenveil, to protect against demonic raids and, on rare occasions, attack the Abyss to punish demons for entering Sheol, attacking the city and abducting souls.

These celestials are among the select few creatures that can plane-shift between the realm of the dead and the rest of the planes and are the only ones besides Goldenveil that can traverse the changing features of the landscape surrounding the Gray Mountain of Sheol in either state.

In battle, a deathguide angel wields a powerful magical scythe and can cast various spells innatelly without material components. They always have a boon bestowed to them by Goldenveil that aids their vitality, and can compel a creature to hear the call of the afterlife making them weaker. They always know when someone is lying, and can emit magical, divine energy in order to smite their enemies. By the leave of Goldenveil, they can ressurect someone that would do immense good to the world and move it to a better direction or someone that directly helped the angel and died; halting their judgement until they have served the world. Of course, such celebrated people are very few and the world must be in dire need for an angel to bring them back to life.

In very special occations, deathguide angels are known to gift exceptional mortals with their feathers. These feathers can be used to summon the angel to that mortal in order to aid them in battle or in other endeavors. In extremely rare occactions such feathers can be found in graveyards, battlefield where many lost their lives, or any place where the presence of death lingers.

Statistics
Deathguide Angel

Large celestial, lawful good

Armor Class 19 (natural armor)

Hit Points 200 (16d10 + 112)

Speed 40ft., fly 120ft.

STR 25 (+7)

DEX 21 (+5)

CON 25 (+7)

INT 19 (+4)

WIS 23 (+6)

CHA 25 (+7)

Saving Throws Con +12, Wis +11, Cha +12

Skills Perception +11

Damage Resistances radiant, poison; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities charmed, exhaustion, frightened, poisoned

Senses truesight 120 ft., passive Perception 21

Languages all, telepathy 120ft.

Challenge 18 (20,000 XP)

Angelic Weapons. The deathguide angel's weapon attacks are magical. When the deathguide angel hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness. The deathguide angel knows if it hears a lie.

Innate Spellcasting. The deathguide angel's spellcasting ability is Charisma (spell save DC 20). The deathguide angel can innately cast the following spells, requiring no material components:

At will: detect evil and good

3/day each: sunbeam, dispel evil and good, hallow

1/day each: commune, plane shift, resurrection

Magic Resistance. The deathguide angel has advantage on saving throws against spells and other magical effects.

Goldenveil’s Blessing. If the deathguide angel is reduced to 0 hit points by a source that dealt it 30 damage or less, it is reduced to 1d10 hit points instead. This ability can be used once per long rest.

ACTIONS

Multiattack. The deathguide angel makes two melee attacks with its deathscythe.

Deathscythe. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: (3d6 + 7) slashing damage plus (3d8) necrotic damage plus (5d8) radiant damage.

Healing Touch (4/Day). The deathguide angel touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Call of the Afterlife. The deathguide angel forces another creature it can see within 120 feet of it to make a DC 20 Constitution saving throw. On a failure, the target takes (5d6) necrotic damage, has disadvantage on all saving throws and cannot regain hit points until the end of the angel’s next turn. On a success, the target takes (5d6) necrotic damage. A creature that is currently under the effect of this ability cannot be the target of this ability.

Searing Burst (Recharge 5-6). The deathguide angel emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 20 Dexterity saving throw, taking (4d6) fire damage plus (4d6) radiant damage on a failed save, or half as much damage on a successful one.